Description of settings such as gods and monsters
In principle, gods and monsters are derived from Dungeons and Dragons core books 3R and 4E, mixed with a small amount of 5E.
It also quotes part of the story background, such as the story of Cyric, the god of murder, and the story of the Nelas Empire that created the warlocks. Of course, all the core stories in this book are my original creations.
As for the assassin skills of the protagonist, there are actually many sources, mixing the 3R and 4E versions of the rogue and assassin skills, and some are the settings of World of Warcraft.
I didn't strictly follow the setting of the original book. Just those spells and skills that can only be used so many times a day make me want to die. I think most readers also don't like using skills that see too many restrictions. So there is the shadow power bar.
The other is level setting. Because computers were not so popular when DND first appeared, strictly speaking, this is a board game, and the host (dungeon master) is annoyed to death just by recording data and so on. That's why there is a setting to upgrade to a legendary character at level 20.
According to this statement, the level 20 legendary character has already been taken away, because it has affected the game balance.
In fact, with the development of dnd games, there are as many characters and monsters over level 20 as there are stars in the sky, let alone those gods. A large number of 3rd and 40th grades.
For the sake of comfort, I set the legendary level to 80~100, added a holy level on top of it, and then in principle multiplied the monster level in the original book by 4, which is the level seen in the book now.
Of course, for convenience, I don't rule out making various changes. Readers are advised to take the settings in this book as the main ones.
Don't be too serious about the data party... I'm afraid.